Origins

Most of the text on this page is public domain.
The simian, mystic human, magically enhanced and mythic origins are released under CC BY. Attribute to Bill Browne.

The first step in character creation is to determine the character’s origin. Roll d% on the following table:

Roll Origin
00-04 Alien
05-14 Changed Human
15-19 Magically Enhanced
20-39 Mutant
40-44 Mystic Human
45-49 Mythic
50-54 Robot
55-59 Simian
60-84 Skilled Human
85-99 Technologically Enhanced
Alien: The character is a being from another world or dimension such as a Martian, elemental, angel, or devil.
Changed Human: The character was human but became superhuman through some outside agency, often an accident or experiment.
Magically Enhanced: The character depends on magical paraphernalia – possibly of his or her own design – for super powers.
Mutant: The character was born with or destined to develop superhuman powers.
Mystic Human: The character controls sorcerous energies to give himself or herself extraordinary powers.
Mythic: The character is a member of a pantheon, a spirit or a non-human servant of a god.
Robot: The character is a robot or perhaps some other construct, such as a golem.
Simian: The character is an ape of some sort, intelligent – perhaps even super intelligent – and more human than most people.
Skilled Human: The character is a highly skilled human; any “powers” are actually superior training or specialized devices.
Technologically Enhanced: The character’s powers are the result of devices and gadgets.

Advanced Character Origins

As per standard character creation, roll randomly for traits, powers, and skills and then modify the results for the origin of the character:

Origin Modifiers
Robot The Rank Values (see p. 00) of all Primary Traits (see p. 00) are each increased by +10. The character’s Repute (see p. 00) is reduced to 0.
Alien The Rank Values of all Primary Traits are each increased by +10. The character loses one power (see p. 00) but still retains a minimum of one power.
Changed Human One of the character’s Primary Traits (select one) is increased by +10.
Magically Enhanced The character's Willpower is increased by +10. The character's Fortune is increased by +25.
Mutant The character’s Fortitude (see p. 00) is increased by +10. The character’s Lifestyle (see p. 00) is reduced by -10 (minimum of 1). The character gains one bonus power (see p. 00) and all of the character’s powers should be innate and not derived from equipment. The character’s Repute is reduced to 0.
Mystic Human The character loses one power but still retains a minimum of one power. When rolling to determine each power's starting rank, the player rolls twice and keeps the higher result.
Mythic The character gains an additional power.
Simian The character's Brawn and Intellect are increased by +20. The character's Repute is reduced to 0. The character's Lifestyle is reduced by 20 (minimum of 1).
Skilled Human The character gains three bonus skills (see p. 00).
Technologically Enhanced The character’s Intellect (see p. 00) is increased by +20. The character’s Lifestyle (see p. 00) is increased by +20.