New Powers

The text on this page is public domain.
The levitate, superyell and water-walking powers are released under CC BY. Attribute to Bill Browne.
The titles of game products are all rights reserved.

Amplified Elemental/Energy Control

This power was introduced in Weapons & Gear.

The Rank Value of the character’s Elemental/Energy Control power (select one element or energy type, as detailed in the 4C System rules) is increased by one-half the Rank Value of this power. In addition to the power boost, when using his Elemental/Energy Control power the character rolls three dice, designating two of the dice as the tens die and then discarding one of the two after the roll.
A character that possesses Elemental/Energy Generation – but not Elemental/Energy Control – can also control the chosen element or energy as per the Elemental/Energy Control power (see the 4C System rules), but that control is at an effective Rank Value equal to one-half the Rank Value of this power +10.

Darkness

This power was introduced in Heroic Moments 1. Buy the product to see it.

Digging

This power was introduced in Heroic Moments 2. Buy the product to see it.

Fear

This power was introduced in Heroic Moments 1. Buy the product to see it.

Gadgets

This power was introduced in Heroic Moments 4. Buy the product to see it.

Immortality

This power was introduced in Heroic Moments 3. Buy the product to see it.

Levitate

This power written by Bill Browne.
You can fall safely to earth no matter how high you fall from. You can rise or fall by a number of sectors each turn, determined by your rank in this power. Instead of or as well as levitating yourself, you can levitate any or all other creatures in your sector. Once levitated, these creatures can use their own movement to move across or to descend, although they cannot ascend under their own power.

Rank Value Sectors/Turn Maximum Height in Sectors
1-2 1 2
3-5 2 4
6-9 3 6
10-19 4 8
20-29 5 10
30-39 6 12
40-49 7 14
50-74 8 16
75-99 9 18
100-149 10 20
150-999 15 30
1000 * *

( * The character can rise out of the Earth's atmosphere in a single turn.)

Life Support

This power was introduced in Ashcan Edition 1. Download the product to see it.

Luck

This power was introduced in Heroic Moments 3. Buy the product to see it.

Poison Touch

This power was introduced in Heroic Moments 2. Buy the product to see it.

Robots

This power was introduced in Heroic Moments 4 and World Metahuman Factbook: Germany. Buy the products to see it.

Superyell

This power was introduced in The Villainous and the Vigilant by Bill Browne.
The character can be heard from a great distance. The character decides whether the yell is heard by all, or only a single target.

Rank Value Distance Heard
1-2 5 sectors.
3-5 10 sectors.
6-9 1 kilometre.
10-19 10 kilometres.
20-29 Anywhere in the neighbourhood.
30-39 Anywhere in the city.
40-49 Anywhere in the state.
50-74 Anywhere in the nation.
75-99 Anywhere on the planet.
100-149 Anwhere in the galaxy.
150-999 Anywhere in the universe.
1000 Anywhere in the multiverse.

Water-Walking

This power written by Bill Browne.
The character can move normally, either by using a specialized device or innate means, across water and the surface of other liquids. Gamemasters should inflict a row step penalty when attempting to move across hot, sticky or uncomfortable liquids.